; About Stellaris Wiki; Mobile viewSince I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Use Battleships with Arc Emitters and Cloud Lightning. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. My ships have lots of missiles and the void cloud has no armor, that should help right. 6 they changed the behavior of the Artillery behavior to make them run away and stop using the cloud lightning correctly. CL 12dmg per day 100% accuracy 30% tracking. Lightning, the visible discharge of electricity that occurs when a region of a cloud acquires an excess electrical charge, either positive or negative, sufficient to break down the resistance of air. Open console. If you do have enough or think you do you ~can smack them hard with Torpedo corvette spam and always have your own PD. Ideal weapons would be Focused Arc Emitters and Cloud Lightning if you've gotten the tech. This is because KA range is 120 and Cloud Lighntning is only 60. The combination of range, ignoring stacked FE defenses, and reasonable. However when I go in the ship designer they are not available as an option. Consumes power. Pure corvette would be my choice. so no reverse engineering. 0 unless otherwise noted. , where. The idea really is to give dedicated players just that little bit more, good for role-playing and for building up those stories sci-fi fans love so much. . If your save was local then you could do that thing with Windows that restores your system to a previous state. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. 1 Since Long Gone. And in this case totally unnecessary. Crystals salvage = 2 tiers of hull health armour slot. 1. Also cloud lightning module is 7 times cheaper than neutron torpedoes, allowing you to build more and go over the naval limit with less maintenance. Open console by pressing ~ and enter “research_technology (technology_id_here)”. If the AI beats you to killing the Void Clouds then Cloud Lightning is forever lost to the galaxy, since the AI doesn't salvage the tech. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. BEEIKLMRU. 1 day cooldown; 100% accuracy Stellaris. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. There might be limits to how many different fleets can be in orbit around a planet at the same time, and if the orbit is full, another fleet can't join, and so it can't merge with an already-orbiting fleet. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. 1. 2 Anti-Hull 2. Reply [deleted]. Usage. And double checking it's still selected hours later. You have the perfect start. Provided to YouTube by Universal Music GroupKicks · Barns CourtneyThe Attractions Of Youth℗ 2017 Virgin EMI Records, a division of Universal Music Operations. Cloud lightning is essential, and not finding it is a failed run. Loaded an old savegame from the 2. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 2022Stellaris Wiki-酒店飯店,精選在PTT開箱討論和優惠推薦,找Stellaris Wiki,stellaris中文,Stellaris Wiki,群星控制台在PTT上的體驗文章就來PTT酒店飯店討論懶人包For detailed information about this series, visit Stellaris Wiki or the Stellaris Wiki. I forget how much HP a void cloud has, but 50 torp corvettes should be enough to avoid many casualties. nor for any other slot for that matter. But when I engage in combat, I carefully look at the stats after the battle, and the cloud lightening weapon. I did so quickly. Cloud lightning goes direct to hull. I have run a series of tests to. DS adds one of the most advanced Nomad-origins of Stellaris. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. . BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). sav" into "ironman. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…Open menu Open navigation Go to Reddit Home. If you like battleships, you can do Arc Emitters and Cloud Lightning. 2. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Cloud Lightning is one of the worst weapons in the game and never worth using. ago. . The GLM monitors the optical emissions. The fact that you can't change out the Titan's spinal weapon means that if you're running missiles or lightning builds, you'll effectively have this big, dumb laser that is the only thing eating through shields (or both shields and armor). I'd be happy to help. ok, i'll explain it one more time: that cloud lightning weapon (medium sized) is NOT the same as the arc emitter and it's completely unrelated to the tech. 1 bug? Didn't need it since the patch yeah probably 2. It is always a bad idea to mess around with steam folders containing cloud saves. It's the best weapon in the game. If they loose that, then the total DPS they deal is significantly lower. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. 8 i think, it can last months or years so yeah, no way to remove it. . . 例如:“异种保护区”(建筑)的特殊说明请在. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Cloud Lightning is already at 100% accuracy, and the only advantage of Line computers over Artillery is adding extra accuracy. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. Have 2 science ships scour every black hole for the 4 void cloud cluster 2. Awesome, thanks for the heads up. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. Description Stellaris - [2. that weapon requires plasma weapons to research. A destroyer with lightning cloud and two s disruptors is a good, solid build. Cloud Lightning is one of the worst weapons in the game and never worth using. It's more than sufficient against the AI regardless of what they're using. Killed some void clouds, now I have Cloud Lightening. Although we tend to think of lightning as a bolt that crashes to the earth. Last couple of games, I had science ships searching the galaxy for them, even though I had no ability to take them on yet (and hence the AI wouldn't have been able to either. Can anyone give me some advice for erasing this terrible mistake?Stellaris. Join. For the record, in stellaris 2. However when I go in the ship designer they are not available as an option. 1 Anti-Armor 2. Step 1: Choose "Here Be Dragons" and "Cordyceptic Drones". With decades of experience developing award-winning, world-renowned security hardware and financial payment solutions, the innovators at CompoSecure. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. To reiterate 1. After upload is finished, mod page will open inside the Steam client. Go to Stellaris r/Stellaris. Then you can get pretty high-evasion destroyers, pushing high eighties or even hitting the cap of 90. Try running Steam as an administrator. Language: English&中文. Go to Stellaris r/Stellaris. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. Any way to get lightning now?. • 1 yr. Strike craft skip shields, so it's not totally silly to use them alongside disruptors. Much more likely to get declared war on since, again, the AI thinks your fleets are much less dangerous than they actually are. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against FE, Contingency and anyone who relies on lots of Shields and Armor. Modified Cloud Lightning Conduits technology so that it can be researched. 1. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). I like the missile approach best, though. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. I believe it will save it to the cloud then. FAE isn't the only usable disruptor weapon anymore (though cloud lightning is now worthless, RIP). Transient Luminous Events. I like playing with penetration weapons for thematic. Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. Can fit into Extra-Large slots; 8. This is because KA range is 120 and Cloud Lighntning is only 60. So that’s 6 fleets. For balanced fleet I'm using Arc Emitters, but my fleet is made of: Fun fact: all damage bypasses shields. It has much lower damage and range, but very high tracking. They are supposed to be L sized weapons but they don't appear as an option for that slot. For example, Cloud Lightning modules seem to be weaker than blue lasers but costs much more to research and also seems to be more powerful in practice. - Find the 00_weapons_critters_cloud text file. nor for any other slot for that matter. ago. In stellaris 2. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. json, and mods_registry. References External link: Stellaris Tech Tree (Vanilla) What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. Click the Compatibility tab. Those are grossly unrealistic numbers. As it nears the ground, the negatively charged. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 1 updated. Small. Stellaris Dev Diary #312 - 3. Check "Run this program as an administrator. 1. 0. First, if your issue is that your games saves wont sync, try right clicking on the game in your Steam library and selecting Properties. Reply More posts you may like. Which is better depends on the target. Subscribe to downloadExtra Ship Components 2. ago. Stellaris Real-time strategy Strategy video game Gaming. Choose weapons that ignore or are more effective against the enemy’s ship design. Description. 7 Technology List – T to Z. Description. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Launch the game launcher and go to the "Mods" tab. Moogle Leather Jacket. Be it just my bad RNG with Void Clouds, I…I researched cloud lightning conduits in my latest game. 3. It is not an end-game crisis. nor for any other slot for that matter. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. But it does maintain the local save folder between sessions, so disable cloud saves in the game while logged in with GeForce Now and you'll be fine. In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. We will ha. Cheaper Alloys cost than armor. Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. I've gone into the ingame settings on both platforms and made sure to select the option to autosave to the cloud. 2 Particle Launcher 2. I restarted my game and everything but the weapon still fails to load in. They are supposed to be L sized weapons but they don't appear as an option for that slot. I don’t really know how to use destroyers, frigates, or cruisers 😬. As a result, the artillery+neutron+giga cannon loadout is better. And the advantage increases as the number of repeatables. SirLordQuentinTrembleyIII. The BBs sport (focused) Arc Emitters and Cloud Lightning to go directly for the hull. Particular_Jicama_97. 2 Beasts of Space. . First, restart :P since they are generated at galaxy generation, it's hard to cheese them mid-game. . Also, incubators is a must, gives you more pop growth than any of the other pop growth traits. Subscribe. . My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. Step 3: Upgrade your starbase, build 4 Hangars and 10-13 defense platforms with 2 Hangar modules and attack your dragon. e. If you've got anti-shield or shield-ignoring, use it. The star itself always has a deposit of 6 physics. Now I'm onto Titans, and except for these cloud lightning things there's no weapons that pierce shields. I love watching the swarm of them just erupt from the starbase, maybe I'll try a full missile bastion and see if that hits the spot too. Pray the RNG rolls low per shot. See what else you can do to get the most out of your subscription. While the planets info menu is on your screen, open the console and type the following event. Right click ->Properties on steam. Now, "performance vs fleet capacity used", that may be a different story. I always heard that if you put disruptors, you should only put disruptors. And the advantage increases as the number of repeatables. They don't exist in my designer. CL 12dmg per day 100% accuracy 30% tracking. 500 Battleships or 500 Corvettes or any combination of 500 warships. They don't exist in my designer. 53), until you have 4 levels of energy weapon damage and fire rate repeatables at which point disruptors have better damage again. Each one has a deposit of 6 society. To make sure the enemy does not jump away from your Arc Emitter fleets, make sure you get Yurantic Crystals for the 20% energy weapon boost, try to level both Energy Weapon. The Thunder Magic will randomly strike the surrounding area, and if the. On a nice advice, never fight FE ships from long range, they will out damage you. STELLARIS 8 STED. Power HyD S, HyD X, and HyD R available, for red-extended applications. I always heard that if you put disruptors, you should only put disruptors. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). but the CL can go through armor and shields. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. Either way definitely have a titan in your fleet the auras are too valuable. This appears to address issues like loading to 30% and stalling. Stellaris Dev Diary #312 - 3. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. Presuming all the highest level armor/shields/weapons have been unlocked but no repeatable techs, a typical battleship with 3 armor and 3 shield will have 2610 armor, 2610 shields, and 4600. Whether you have files for download, or just want to upload and share, you can rely on us 24/7, 365 days a year. The permanent boost for happiness is only available for spiritualist empires since they see the void clouds as evidence of a higher power. It's also a great late game source for Cloud Lightning if you didn't manage to find any Void Clouds to kill, since normal AI empires will never attack VLUUR. The cost of war. 100% accuracy. I barely had to scratch the armor or shielding of the enemy; almost all of that damage was against hull. 6 combat rebalance update. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. it's just really annoying you can't get Cloud Lightning from AI (or at least, I've never seen it). Which is the better weapon to place in our large slots? Should we use neutron launchers? how about cloud lightning? Is the secret really to use kinetic artil. 2. 6. I frequently use this design against high-shield targets like fallen/awakened empires, Contingency, or Unbidden. VLUUR is basically a stronger form of the Void Cloud spaceborn aliens. Thread starter Silesian Burd; Start date Oct 19, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. We would like to show you a description here but the site won’t allow us. A searchable list of all ship codes from Stellaris. Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core. FIX Cloud lightning. So you miss out on Cloud Lightning. Battleships with arc lightning XL and cloud lightning for every other weapon. GeForce Now isn't consistent with Cloud Saving in Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy…Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Fallen Empire ships are universally weakest to Hull penetrating weapons (Disruptors, Arc Emitters, Cloud Lightning), having high Armor & Shields and comparatively little Hull. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. So for a somewhat new person like me this sounds fantastic and that I should basically only use. And yes , it does work. And Cloud Lightning is the perfect primary weapon to put on an artillery destroyer, as the need to be in close range for the ship's smaller guns negates Cloud Lightning's only other major drawback. Damage in general scales much, much faster than defense does in Stellaris. 1. Here are some of the best Final Fantasy-themed CC sets that every Sims 4 fan has to try. 组件分类:武器组件. This gives you time to send your own armies to take the planet back. Archimedes4. Join. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. They ignore both shields and armor and deal base damage directly to the hull. #3. Click here to jump to that post. 25 / ×2. Content is available under Attribution-ShareAlike 3. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. The domain Pureled. 1. I researched cloud lightning conduits in my latest game. In the early stages of development, air acts as an insulator between the positive and negative charges in the cloud and between the cloud and the ground. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Their accuracy and tracking absolutely annihilate corvette swarms. 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. YOU CAN USE Cloud lightning Instead of To be able to see. Just skip all the enemy's repeatable shield and armor tech, cut right into their hull which reduces their firepower so they end up not even busting past your armor and you've nuked their fleet. The main weapons are Strike Craft + Missiles (not Torpedoes) + Arc Emitters + Disruptors + Cloud Lightning. This is a searchable and complete list of Stellaris technologies and their IDs. (Ignores shield and armor 100%, goes straight for hull points). The main advantage is that by the End-Game phase (assuming default 2200) you should have a few levels of repeatable tech on Physics for Energy Weapons to make AE+D+CL combo more powerful. Also, the void cloud lightning is better. 类型:即时. Content is available under Attribution-ShareAlike 3. They can be found in special predetermined systems and rival moons in size and mass. The damage is only 7-8, scale that up and it'd take forever just to get it to 10 with tech. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This happened to be wrong. Example: research_technology tech_starbase_3. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. Turn conquered pops into. EPAC response to UV-mediated cAMP uncaging (central area). In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one. It's not even hostile until you try to attack it. So, just throwing this out there, has anyone actually seen a Void Cloud since the last update? Played 5-6 games now on varies size maps, trying out the new updates and the new expansion, yet to see a single Void Cloud. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). With mods, it's better to just add the tech with the mod rather than adding a command to add it. They have simulated pops, traditions, policies, different playstyles, perks, ships, components, technologies & crisis path - and more. 2. Medium. Both Launchers and Artillery have bonus/penalty damage. Well, usually it doesn't. If there is no access to cloud lightning you can use medium phases disruptors by equipping your battleships with the “Hangar core” and “Broadside Stern” sections. Cloud lightning + arc emitters + disruptors. However when I go in the ship designer they are not available as an option. " I've had it work with 1 NPC in the federation. Is the fleet build of all piercing weapons all the time viable without cloud lightning, and just arc+disruptors? (i. - Galaxy Command is inspired by many of the features and mechanics of the PC game, with new trading systems, ethics, political systems, and more. Members Online. A destroyer with lightning cloud and two s disruptors is a good, solid build. It says you need 2 to complete the project, but you only need to send one since the science ship caught in the planet counts as the second one. Stellaris provides the foundation for you to build your. When the opposite charges build up enough, this insulating capacity of the air breaks down. . I sometimes field them to complement the "Penetration Battleship" fleet. So I switched to Line for them. I just picked up Stellaris and I've got it running on both my laptop and desktop (windows 10). Focused Cloud Lightning. Void clouds are not organic. The main advantage is that by the End-Game phase (assuming default 2200) you should have a few levels of repeatable tech on Physics for Energy Weapons to make AE+D+CL combo more powerful. Medium disruptor has range 60 and average damage 6. Cloud Lightning is only good if you're using Arc Emitters as well. Great, just created one in my home system straight to a system within a adavnced fanatical purifier empire. so i had a 2. NL 42dmg per day 90% accuracy 0% tracking. Lets break down every change coming to Stellaris with Patch 3. I like playing with penetration weapons for thematic. I forgot how to do it, been a while, but search the internet for it. You want anti-armor/anti-hull weapons. Sometimes it works, sometimes it doesn't. 3. json, game_data. 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) I researched cloud lightning conduits in my latest game. If they loose that, then the total DPS they deal is significantly lower. Found a bug? Does something seem odd? Share it and it will be investigated!Share files for free,anywhere in the world. A primitive civilization. type or copy-paste this into the console: activate_ascension_perk ap_colossus. If any issues, please let me know. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. In Windows explorer, right click "ironman. 1 day cooldown; 100% accuracyStellaris. r/Stellaris • Stellaris Dev Diary #318 - Announcing Astral Planes. Medium. Their ships have no armour. Eddek: NAME_Bemat_cruiser_02. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. 41) instead of being worse than 2x m T1 (8. You're absolutely correct that if you are going to use disruptors, your. I went back to modify a design…天云闪电 Cloud Lightning. Sprites are mostly red, faintly lit (thus only. 1. 1. They don't exist in my designer. 1. The author of this topic has marked a post as the answer to their question. They need to be cheap and numerous, not tough. I've got steam cloud saves working fine on other games. Pound for pound they do more damage than Focused Arc Emitters and Cloud Lightning and have greater range, but they still have to chew through shields and armor. Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. Join. Same problem seems to exist for amoeba strike craft. #2. 0 most weapons have been re-balanced and are now viable in different situations. © Valve Corporation. STELLARIS 5 delivers the very best of our platform. The Xenophobe FE has a pure kinetic weapons loadout. 3. This is my favourite topic. So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. Is there a time, place, enemy, situation, etc. View community ranking In the Top 1% of largest communities on Reddit. Alle Marken sind Eigentum ihrer jeweiligen Besitzer in den USA und anderen Ländern. Sprites are electrical discharges that occur high above active thunderstorms. 25) Has Discovery Traditions Tradition (×0.